The fact that they didn't shows their strengths as designers. Andre and Perrin could have simply reprinted the Runequest rules with some references to the Young Kingdoms of Elric's world and sat back, waiting for the money to come in. Andre definitely looks at game systems in a different way than a lot of other game designers (yes, this is a compliment) and I think that this perspective is what helped to give the game such a strong foundation. Is this collaboration what made Stormbringer into a game that still gets talked about 35 years later? I think that it is. T&T is a great game, and the first edition of it was remarkable in a number of ways, but it isn't the game that springs to your lips when looking for rules to run a dark fantasy campaign. This isn't a knock on Tunnels & Trolls, or St. Where Moorcock's Elric stories were apocalyptic in tone, and for a long time the standard bearer for the dark fantasy sub-genre, Tunnels and Trolls isn't. Andre really wasn't known for dark role-playing games. What was an inspired choice was that, along with in-house designer Steve Perrin, they reached out to Tunnels & Trolls creator Ken St.
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In 1977, Chaosium had already produced a licensed board/war game based on the setting and the character of Elric, and looked to expand their license into RPGs. Stormbringer came out from Chaosium in 1981, with the idea to adapt Michael Moorcock's seminal fantasy anti-hero to role-playing games. Considering that both games were the result of the design team at Chaosium, either would have been a win to talk about. I know that Stormbringer is a solid game, but I figured that Ghostbusters would have the more dedicated audience. When I put up the poll, I figured that Ghostbusters would win, hands down.